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Xbox 360 servers for Crysis 3 to shut down next month

  • Posted yesterday at 23:14
    Dre Dreamer said:
    But yes they should auto-unlock all multiplayer achievements. They are worthless and it doesn't impress me because of boosting.
    If they are worthless, then leave them locked. no biggie, right? Nothing should ever auto-unlock because someone failed to do it when it was active. People will say "But I couldn't back then" well, tough.

    Honestly, if people feel they are still entitled to working servers and full 1K's from 2 gens ago (10-18 years), they absolutely are entitled. nobody said servers or the 1k should be obtainable forever. I paid .89 cents for a used copy of Chromehounds a few years back, no, I'm not owed working servers. The guy who paid 59.99 on release? He got working servers for years. People talk about still buying the game, probably aren't buying it retail in 2023. The dev/pub doesn't see anything from that. Digital games give you warning that online services have shut down, so people have notice of termination.

    I still buy OG Xbox games once and awhile. I don't feel Xbox needs to bring OG live back, and revive servers. They were part of the initial package, but no reasonable person expects to have 20, 50, 100 years to do them as they please.

    Could things be different going forward? Sure, but they probably won't be, outside of a few examples.
    Hola
  • weLtaLLcLoudweLtaLLcLoud516,265
    Posted yesterday at 23:48
    Wow, another EA game server shutting down...It doesn't surprise me...Madden and Fifa shut down there online servers like yearly...
    I was never really into Crysis 3...I think I played one game of it and quit playing after that...but a 10 year run is good for Crysis 3 online server run...
    xyweLtaLLcLoud
  • Latinfla4Latinfla41,352,422
    Posted yesterday at 23:50
    Terratanium said:
    Frankie DrumsNY said:
    There should be an auto-unlock feature, controlled on Microsoft's end, for every game. If the online portion of a game is discontinued, or an achievement is broken after months and months and the devs don't seem able to fix it, just unlock it for everyone who boots the title.
    Course not. That's unfair for the people who did the work. Don't slack and just do the boosts.
    which is also not earning the achievements legitimately if you want to nitpick👀
    if you have easy games on your gamercard dont be a hypocrite and stop others from enjoying the same games
  • Latinfla4Latinfla41,352,422
    Posted yesterday at 23:52
    Dark Death 90 said:
    Frankie DrumsNY said:
    There should be an auto-unlock feature, controlled on Microsoft's end, for every game. If the online portion of a game is discontinued, or an achievement is broken after months and months and the devs don't seem able to fix it, just unlock it for everyone who boots the title.
    That would be ridiculous and an insult to the people who earned them legitimately. So no, absolutely not.
    so earning them by boosting is equally insulting right now
    if you have easy games on your gamercard dont be a hypocrite and stop others from enjoying the same games
  • CamTheeGamerCamTheeGamer2,133,628
    Posted yesterday at 23:56
    Frankie DrumsNY said:
    There should be an auto-unlock feature, controlled on Microsoft's end, for every game. If the online portion of a game is discontinued, or an achievement is broken after months and months and the devs don't seem able to fix it, just unlock it for everyone who boots the title.

    EDIT: Since this post generated a lot of responses, I'm going to steelman my position for clarity: I'd prefer if a game whose achievements were about to be discontinued instead have the Gamerscore reallocated or redistributed so they could still be earned. But since these games are likely older and not earning profit, I don't believe developers (justifiably) would want to invest time and money to fix those achievements.

    Yet at the same time, an achievable 1,000 Gamerscore should be a guaranteed feature of every title, regardless of how old it is.

    A middle ground would be to have discontinued achievements auto-unlock. Those who earned the achievements legitimately before the auto-unlock would have the timestamp to demonstrate this, those who unlocked it afterwards would have the satisfaction of a completed game as originally advertised.

    And if ratio is an issue, then when achievements have an auto-unlock date, TA could just exclude unlocks after that date from the ratio.
    Auto-unlocking achievements isn’t going to be a thing just because the servers are shutdown. In addition to some achievement lists having online only achievements, there are also entire games that are literally only multiplayer, all of their achievements tied to their online server. If you didn’t get around to earning online achievements when the servers were up, it’s unfortunate, but not the end of the world. Just because you can’t earn something after it goes offline doesn’t mean you are entitled to have it completed, primarily because you didn’t unlock it when it was available. You can always move onto the next game, just like everyone else does. Your opinion is definitely a hot take, that’s why you’re getting so much pushback in the forums.

    I’d advise you to play more games, hundreds and hundreds more games, maybe then you’ll have a better understanding after putting in hundreds to thousands of more hours into this hobby, it might give you some insight into why so many people disagree with what you’re proposing. Also, not all games have 1000 gamerscore and it’s been that way forever in the achievement ecosystem, saying you should have guaranteed access to 1000g is a weird way to try to make your point in general.
  • Latinfla4Latinfla41,352,422
    Posted today at 00:00
    Frankie DrumsNY said:
    Terratanium said:
    Frankie DrumsNY said:
    There should be an auto-unlock feature, controlled on Microsoft's end, for every game. If the online portion of a game is discontinued, or an achievement is broken after months and months and the devs don't seem able to fix it, just unlock it for everyone who boots the title.
    Course not. That's unfair for the people who did the work. Don't slack and just do the boosts.
    Dark Death 90 said:
    That would be ridiculous and an insult to the people who earned them legitimately. So no, absolutely not.
    How would that in any way affect people who unlocked the achievement in the past and have a timestamp to prove it?
    because gatekeeping is still a thing...how dare we get new gamers to spend money on this hobby we all enjoy when it benefits everyone (more money to devs to create more games and keep prices reasonable/subs high for every gamer)
    if you have easy games on your gamercard dont be a hypocrite and stop others from enjoying the same games
  • Latinfla4Latinfla41,352,422
    Posted today at 00:10, Edited today at 00:13 by Latinfla4
    Terratanium said:
    Frankie DrumsNY said:
    Terratanium said:
    Frankie DrumsNY said:
    There should be an auto-unlock feature, controlled on Microsoft's end, for every game. If the online portion of a game is discontinued, or an achievement is broken after months and months and the devs don't seem able to fix it, just unlock it for everyone who boots the title.
    Course not. That's unfair for the people who did the work. Don't slack and just do the boosts.
    Dark Death 90 said:
    That would be ridiculous and an insult to the people who earned them legitimately. So no, absolutely not.
    How would that in any way affect people who unlocked the achievement in the past and have a timestamp to prove it?
    Why would anyone ever again earn a MP achievement with your method. People will just wait for closure and auto pop it all you know they will. Please don't start playing the victim gatekeeper card your take is just bad.
    so they autopop it big deal...you can see who put in the time and effort with the timestamp and it does not affect new players (might even get people to actually pay for games who are completionists who would not touch the game otherwise)
    I have achievements I have popped legit that were hard (dead by daylight 4 survivors leaving through the hatch and escape at the same time that got reworked for newer players and genesis noir which was time consuming until the debug menu was found then patched the dead space trilogy hardcore and survivalist achievements before USB saves could be abused and the left 4 dead hardest difficulty achievements before the multiplayer glitches were found ) as well as games with autopop legal mods/debug menu (dont starve cooking simulator windows and the subnautica/surviving Mars games)
    if you have easy games on your gamercard dont be a hypocrite and stop others from enjoying the same games
  • WillGoss12WillGoss12403,634
    Posted today at 00:43
    Frankie DrumsNY said:
    There should be an auto-unlock feature, controlled on Microsoft's end, for every game. If the online portion of a game is discontinued, or an achievement is broken after months and months and the devs don't seem able to fix it, just unlock it for everyone who boots the title.

    EDIT: Since this post generated a lot of responses, I'm going to steelman my position for clarity: I'd prefer if a game whose achievements were about to be discontinued instead have the Gamerscore reallocated or redistributed so they could still be earned. But since these games are likely older and not earning profit, I don't believe developers (justifiably) would want to invest time and money to fix those achievements.

    Yet at the same time, an achievable 1,000 Gamerscore should be a guaranteed feature of every title, regardless of how old it is.

    A middle ground would be to have discontinued achievements auto-unlock. Those who earned the achievements legitimately before the auto-unlock would have the timestamp to demonstrate this, those who unlocked it afterwards would have the satisfaction of a completed game as originally advertised.

    And if ratio is an issue, then when achievements have an auto-unlock date, TA could just exclude unlocks after that date from the ratio.
    True, it would be nice. Rogue Warrior looks like a fun game but with all the unonbtainable achievement, I dont really take the time to play the game
    William
  • ModernVikingModernViking1,211,020
    Posted today at 00:54
    Haha! I knew this was coming 4 years ago and had sessions! It’s a medium level lift to get it done, good luck!

    Boosting Gaming Session for Crysis 3
    Yeah, you should. The ending is really good imo.
  • Master XeusMaster Xeus805,541
    Posted today at 01:22
    Frankie DrumsNY said:
    There should be an auto-unlock feature, controlled on Microsoft's end, for every game. If the online portion of a game is discontinued, or an achievement is broken after months and months and the devs don't seem able to fix it, just unlock it for everyone who boots the title.

    EDIT: Since this post generated a lot of responses, I'm going to steelman my position for clarity: I'd prefer if a game whose achievements were about to be discontinued instead have the Gamerscore reallocated or redistributed so they could still be earned. But since these games are likely older and not earning profit, I don't believe developers (justifiably) would want to invest time and money to fix those achievements.

    Yet at the same time, an achievable 1,000 Gamerscore should be a guaranteed feature of every title, regardless of how old it is.

    A middle ground would be to have discontinued achievements auto-unlock. Those who earned the achievements legitimately before the auto-unlock would have the timestamp to demonstrate this, those who unlocked it afterwards would have the satisfaction of a completed game as originally advertised.

    And if ratio is an issue, then when achievements have an auto-unlock date, TA could just exclude unlocks after that date from the ratio.
    Interesting idea, If Xbox did this I won't mind as I don't really care for Multiplayer achievements. However I can understand why people wouldn't want this to happen and I honestly don't think this will happen.

    If Xbox is going to start unlocking achievements, then they should start with glitch achievements that can't be unlocked because the studios couldn't code their game correctly. Example Marvel Heroes Omega Beyonder achievement was glitch when the dev released DLC so even though you earned all the other achievements as required by this achievement, this one won't unlock. The studio is shutdown so this will never be fixed.

    As others have said, Xbox could require the studios to make achievements like how Mass Effect 3 had them so you can unlock the achievement through Single player or through multiplayer.

    Another option, is studios could follow Crackdown 3, and crate two achievement lists; 1000 for the Campaign and 1000 for the multiplayer.
  • A DEAD B0DY MANA DEAD B0DY MAN1,940,138
    Posted today at 01:42
    I'm glad I was able to play and enjoy the 360 era. Hope not many Xbox servers shut down too soon. Like 5 years minimum
  • IgolorbrIgolorbr171,207
    Posted today at 01:53
    Did the plat so many years ago on PS3. I don't recommend the online mode on PS3 and 360. Was hard with my lag internet back then here in Brasil.
    This.
  • Goku BlackGoku Black2,989,268
    Posted today at 01:54
    Frankie DrumsNY said:
    There should be an auto-unlock feature, controlled on Microsoft's end, for every game. If the online portion of a game is discontinued, or an achievement is broken after months and months and the devs don't seem able to fix it, just unlock it for everyone who boots the title.

    EDIT: Since this post generated a lot of responses, I'm going to steelman my position for clarity: I'd prefer if a game whose achievements were about to be discontinued instead have the Gamerscore reallocated or redistributed so they could still be earned. But since these games are likely older and not earning profit, I don't believe developers (justifiably) would want to invest time and money to fix those achievements.

    Yet at the same time, an achievable 1,000 Gamerscore should be a guaranteed feature of every title, regardless of how old it is.

    A middle ground would be to have discontinued achievements auto-unlock. Those who earned the achievements legitimately before the auto-unlock would have the timestamp to demonstrate this, those who unlocked it afterwards would have the satisfaction of a completed game as originally advertised.

    And if ratio is an issue, then when achievements have an auto-unlock date, TA could just exclude unlocks after that date from the ratio.
    you are right. You can ignore the people that say any other thing, for real.
  • USMC 90 95USMC 90 95700,108
    Posted today at 02:14
    I had a lot of fun on this game back in the day. I always regretted not getting the dlc but I had already moved on to a different game.
  • A DEAD B0DY MANA DEAD B0DY MAN1,940,138
    Posted today at 02:24, Edited today at 02:27 by A DEAD B0DY MAN
    Latinfla4 said:
    Dark Death 90 said:
    Frankie DrumsNY said:
    There should be an auto-unlock feature, controlled on Microsoft's end, for every game. If the online portion of a game is discontinued, or an achievement is broken after months and months and the devs don't seem able to fix it, just unlock it for everyone who boots the title.
    That would be ridiculous and an insult to the people who earned them legitimately. So no, absolutely not.
    so earning them by boosting is equally insulting right now
    No.

    Other people:
    If we'll all have the same thing done, that would be redundant.

    There is warning in your Xbox membership and with every game and usually a user agreement you accepted with the terms you are arguing about.
  • Posted today at 03:12
    superniceguy said:
    Latinfla4 said:
    online multiplayer cheevos should have an alternate unlock condition
    This, or change them like Disintegration / Jump Force did, or find a way to patch in LAN gameplay.
    LAN gameplay is actually a decent idea.
  • Posted today at 03:24
    The game will still be playable on Gamepass even with the server closure correct? I'd like to do some sessions for the multiplayer, but don't really feel like doing all the campaign stuff right now.
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